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This is your brain …


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#1 Ghost in the Machine

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Posted 06 June 2016 - 11:57 AM

... on violent video games!
 
funny-eggs-happy-face-pan1.jpg
 
 
The ethics of exploiting psychological research in video games
 
 
 
Classical Conditioning vs. Operant Conditioning: Differences and Examples
 
 
Facebook’s highest grossing gaming application developers— do a great job of making their games work on the bases of Operant Conditioning; their games are designed to provide players with immediate early and immediate rewards which encourage longevity of play. With every new action, something more is unlocked, and the player’s progression is displayed in the form of virtual currency of various kinds, prompting additional action.
 
 
This is your brain … 
 
 
How much time a day do you spend playing video games?
 
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#2 status - Q

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Posted 06 June 2016 - 12:29 PM

It's a wise thing to be aware of the techniques involved in keeping a 'user' playing the game. The stimulus given and received works on both ends of the spectrum. Knowing these things can then help the 'user' to determine whether it is a wise thing to actually play the game. How much of yourself are you giving the game? How much does the game give you? Are you receiving any valuable rewards from playing the game? What exactly is the game receiving from you? 

 

 


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#3 Jesse Jimmie

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Posted 06 June 2016 - 01:03 PM

Nice topic Ghost! Something to think about while riding the midnight train to nowhere! Maybe it'll help us all to be more aware of the destinations we seek (if at all) while playing these games.


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To Cluck or not to Cluck, that is the question...


#4 Ghost in the Machine

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Posted 07 June 2016 - 12:49 PM

Nice topic Ghost! Something to think about while riding the midnight train to nowhere! Maybe it'll help us all to be more aware of the destinations we seek (if at all) while playing these games.

 

Thanks. I just read this thread. It expands the thought process with a few more bits and bytes... .. . . . . .

 

http://forum.chicken...ocial-behavior/

 

Video games are just a piece in the online social puzzle. 


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Posted 07 June 2016 - 04:47 PM

It's a wise thing to be aware of the techniques involved in keeping a 'user' playing the game. The stimulus given and received works on both ends of the spectrum. Knowing these things can then help the 'user' to determine whether it is a wise thing to actually play the game. How much of yourself are you giving the game? How much does the game give you? Are you receiving any valuable rewards from playing the game? What exactly is the game receiving from you? 

 

Here's your stimulus.

 

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#6 status - Q

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Posted 07 June 2016 - 04:56 PM

Here's your stimulus.

 

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oH, that's good. Nice visual to bring out the point. You do realize that the online porno industry was one of the first to categorize people according to niche and clique. Think of the profiling capabilities. Smut serves a purpose in designating online behaviors and where to concentrate on the users selling point. 
 
It's certainly cum a long way since it first began. Stick your tool in that one and find out where it leads.

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#7 Ghost in the Machine

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Posted 08 June 2016 - 04:20 PM

 

oH, that's good. Nice visual to bring out the point. You do realize that the online porno industry was one of the first to categorize people according to niche and clique. Think of the profiling capabilities. Smut serves a purpose in designating online behaviors and where to concentrate on the users selling point. 
 
It's certainly cum a long way since it first began. Stick your tool in that one and find out where it leads.

 

 

This Sex Game Could Help Oculus Sell Virtual Reality in Japan
 
When Facebook spent $2 billion to acquire Palmer Luckey’s Oculus VR company in 2014, virtual reality sex games probably weren’t a top priority. But just as the porn industry has embraced Oculus Rift and virtual reality across Google Cardboard, Samsung Gear VR, and Valve/HTC Vive, now so has the adult video game industry.
 
 
Don't think for a minute that Facebook, Google, and the rest don't have a heavy stake in the adult industries. It HAS always been a high priority. Even in denial. The profits are too hard to ignore.

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#8 Quartus

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Posted 13 June 2016 - 05:26 PM

Nice topic Ghost! Something to think about while riding the midnight train to nowhere! Maybe it'll help us all to be more aware of the destinations we seek (if at all) while playing these games.

 

Does society really learn about themselves while playing these games? How aware are individuals with their thoughts and emotions in the game? Does it hypnotize? What subliminal messages and programming are players receiving? Questions! Questions! Always more questions....answer them for your own self if you can.


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#9 Ghost in the Machine

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Posted 13 June 2016 - 05:30 PM

Does society really learn about themselves while playing these games? How aware are individuals with their thoughts and emotions in the game? Does it hypnotize? What subliminal messages and programming are players receiving? Questions! Questions! Always more questions....answer them for your own self if you can.

 

The Shadow knows....perhaps it is even helping you dig deeper into your psyche. The problem is the continued temptations provided to keep consumers gobbling up things that in the end they know are bad for them. Addiction follows.......


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#10 status - Sounds of Silence

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Posted 14 June 2016 - 08:15 AM

Does society really learn about themselves while playing these games? How aware are individuals with their thoughts and emotions in the game? Does it hypnotize? What subliminal messages and programming are players receiving? Questions! Questions! Always more questions....answer them for your own self if you can.

 

 

The Shadow knows....perhaps it is even helping you dig deeper into your psyche. The problem is the continued temptations provided to keep consumers gobbling up things that in the end they know are bad for them. Addiction follows.......

 

This video is relevant. Video games also incorporate these below methods into their graphical programming. Also, auditory frequencies play a part in this travesty. Give this a watch - It's worth your time!

 
Mnemonic Mind Control - Who Owns Your Thoughts? 
 
Quotes from the film "Mnemonic Mind Control - Who Owns Your Thoughts?"
 
"The subconscious mind is the data storage center of the brain. It recognizes simple shapes and colors and takes in any information the conscious mind cannot figure out. The subconscious is not just a storage center, however; it is in control of our five senses and it makes important decisions even before the conscious mind becomes aware of them. The subconscious mind is what determines our view of reality and how we manifest it."
 
"Sigils are everywhere; our subconscious mind recognizes the meanings of the sigils, having seen them over and over again. Sigils that have been around a long time have more power, especially if they are seen by millions of people every day. This is why advertisers and others who want to program your mind with their wishes use sigils on television, in the movies, on cell phones, on the Internet, in video games, on billboards, in magazines…everywhere."
 
"The neural pathways of the brain are constantly reforming themselves, based on the information that comes in; the pathways are set according to what your daily habits are. When you change your habits or just change your mind, you begin to form new pathways; you can actually “train your brain” this way. However, if you are allowing someone else to train your brain, you are giving them the ability to reform and reshape the neural pathways of your brain for you. You begin to accept new perceptions as your own, not realizing it was an outside source that programmed your thoughts."
 
 
 

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