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Posted 14 January 2019 - 05:41 PM
Posted 05 February 2019 - 07:37 PM
What 30 Classic Games Can Teach Us about Security
Information security experts share their thoughts on how participating in games and sports helped hone their professional skills.
Gaming is often a hidden form of training. In Ender’s Game, officials send the hero purposefully through a “game” to prepare him for the military. “The stress Ender goes through is not unlike the stress many cybersecurity professionals hit as well,” explained Steve Herrod (@herrod), managing director at General Catalyst Partners
As you’ll soon see, there are plenty of analogies between gaming and security, but keep in mind that there is one significant caveat. While most games have structure, “the rules of cybersecurity are non-existent. There are no level playing field, no referee, and no arbitration authority,” noted Monzy Merza (@splunk), chief security evangelist at Splunk.
Read on for 20 sound security tips from a host of professionals and a list of great games to play to improve your infosec finesse.
1: Work as a team
2: Manage the mind-numbing tedium of security
3: Play defense and offense simultaneously
4: Stay ahead of your opponent and be prepared for attacks from any side
5: Think outside the box
6: Understand your opponent
7: Prepare for an always-changing environment
8: Develop team-based situational awareness
9: Flex real-time response skills
10: Manage your resources
11: Learn how to hack
12: Build defenses and manage penetration
13: Plan for the worst
14: Develop strategy or win by cheating
15: Learn to cope with failing equipment
16: Fill in network gaps
17: Constantly assess risk
18: Accept defeat. It’s part of security.
19: Reveal patterns with minimal information
20: Exercise your social-engineering skills
Conclusion: Gamers have the right mindset for security
Read why here:
Posted 05 February 2019 - 07:43 PM
Sports is a good outlet, but, I think video games add to aggressive emotions. So many portray behaviors that are reprehensible to a decent society. Grand Theft Auto is a good example of that. How many of the best selling games are military oriented? Video games have come a long way since the simple pong days. Remember when MS Flight Simulator came out? That game is training ground for todays drone pilots.
War Games are as old as sin.
Posted 22 February 2019 - 04:40 PM
Video games tend to desensitize your better nature. Of course the marketers will always say this is not true.
Chris from Ohio and Josh from Michigan both were gaming for hours on end until experts intervened and helped them give up gaming.
Posted 23 April 2019 - 03:03 PM
What can games teach us about psychology?
Game platforms are great for psychologists to conduct experiments.
Why do people play games?
What degrees of measurement can be gained from game play?
Do games contribute to social advantages?
Posted 23 April 2019 - 06:44 PM
These media devices remind one of the allegory of the cave. We're seeing our modern world through screens of hyper reality. Directed programming through the use of news and movies. Adding ad sense to the world wide web of corporate media gives the machine power to profile personalities and direct our consumer habits. Most of the entertainment is filled with artificial enhances and re-enforced with fallacy based language to confuse emotions and direct public opinion. Like those shadows on the wall of the cave. Giving us all light shows all for the price of one admission. Then the hooks begin....
Que the music...
Posted 29 April 2019 - 06:14 PM
Playing the Architect: Why Video Games and Architecture Need Each Other
Architecture, mother of all the arts, and video gaming, the media-mocked, juvenile time-waster – despite their polarised public status the two would seem destined to work together. Video gaming’s most contested battle is the one to be taken seriously – but is architecture the key to winning it? Re.presence, currently showing at Sto Werkstatt, offers a merging of these two worlds in Lawrence Lek’s Shiva’s Dreaming, a virtual exploration of the Crystal Palace ablaze in 1936. While Shiva’s Dreaming has the advantage of being commissioned as art for exhibition, mainstream releases are beginning to exemplify an increasingly productive relationship between the architectural and gaming world
For his upcoming adventure game, The Witness, Blow commissioned architects FORUM Design and David Fletcher Studio to give life to the setting – a context-less, imaginary island. As an unnamed character roaming this uninhabited world, the player passes through 10 sections solving maze-like environmental puzzles in order to reach the ultimate goal of a central mountain. To the seasoned gamer the setting and concept are worryingly familiar.
This is not ‘video game architecture’, rather ‘Architecture’ applied to a video game. Divorced from the toxic ethos of cheap thrills and shoot-em-ups, Blow realised architects and spatial composition were the key to creating a richer virtual experience. The Witness’s success will be entirely reliant on this sought-after spatial depth if it is to be more than the simple maze-solving puzzle game that many have predicted it will be, but the involvement of architects risks misunderstanding what the video gaming medium needs. If video games are ever to be considered as art, does a reliance on other disciplines’ expertise risk stunting their growth?
Such a close relationship between gameplay and architecture not only already exists, but is arguably inherent. The Sims started life as an architect simulator in which the virtual inhabitants were only there to evaluate the player’s creations. Over time the game has shaped its very own sense of architecture – its shift into the life simulator that has defined a genre began a wry commentary on the spaces in which we live that continues – with varying degrees of subtlety – across the simulator genre. Whittling down life to a few basic needs and desires, architecture in The Sims is one of direct response, gratification and commodity. Everything from this untangling of your virtual human’s desires to the cut-away plan views now ubiquitous to Revit users lend it a prescient sophistication of its own.
Even when this relationship is not explicit, it has proven that it will emerge.
Much like architecture, video gaming’s power is in its ability to draw together countless other, well-established art forms; perfecting this amalgamation and its applications is where its own status as art lies. Instead of attempting to add sophistication to a game using architects and ‘real-world’ architecture, the focus should be on how games have borne bizarre, sophisticated and prescient architectures of their very own, and how this burgeoning medium can feed back in to other professions and practice.
18 must-play video games for architecture and design nerds
From a skyscraper-hopping action game to castle designing adventure
As children, we begin our interaction with the world through shapes, building blocks, and Legos. As times goes on, we lose that willingness to create as we fall back on more passive activities, watching TV shows rather than creating our own stories, texting our friends instead of daydreaming. For those whose fascination with making things never stopped, we've compiled the top video games every architecture nerd—and Lego fanatic—will love.
This list includes long-loved games like SimCity and Minecraft as well as lesser-known gems like Monument Valley and Calvino Noir. These games are meant to excite players through human curiosity, creativity, and puzzles. While some of them allow the player to build monuments and towns, others are examples of how architecture can influence our emotions in ways we might not realize. If there are any video games you believe were mistakenly left out of this list, be sure to let us know in the comments.
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||Philosophy, Psychology and Religion||Riddikulus||
||Politics, News, and Hypocrisy||status - Guest||
||The Chicken Coup||Ghostly Machines||
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||Philosophy, Psychology and Religion||Riddikulus||